<ModOps>
	<ModOp GUID='124738' Type="addNextSibling">
		<Asset>
			<Template>FactoryBuilding7_BuildPermit</Template>
			<Values>
				<Standard>
					<InfoDescription>11143</InfoDescription>
					<Comments/>
					<Version>main</Version>
					<GUID>2000006000</GUID>
					<Name>alternative_production_01 (Moderate Chocolate Maker)</Name>
					<IconFilename>data/modgraphics/icons/icon_chocolate.png</IconFilename>
					<ID>LOL_Chocolate</ID>
					<Version>dlc06</Version>
				</Standard>
				<Building>
					<BuildingType>Factory</BuildingType>
					<BuildingCategoryName>100000</BuildingCategoryName>
					<Destructable>1</Destructable>
					<Movable>1</Movable>
					<MoveConfirmationPopup>[NONE]</MoveConfirmationPopup>
					<MoveRequiredGodlike>[NONE]</MoveRequiredGodlike>
					<PickingAsset>0</PickingAsset>
					<ConstructionMenuText>0</ConstructionMenuText>
					<HasBorderRectOutline>1</HasBorderRectOutline>
					<SnapRadius>2</SnapRadius>
					<TerrainType>Terrain</TerrainType>
					<InfluencedByNeighbors/>
					<InfluencedVariationDirection/>
					<AssociatedRegions>Moderate</AssociatedRegions>
					<BuildingBlockPool/>
					<SecondPartyRelevant>1</SecondPartyRelevant>
					<BuildModeStartVariation>-1</BuildModeStartVariation>
					<VariationIcons/>
					<BuildModeRandomRotation>180</BuildModeRandomRotation>
				</Building>
				<Blocking>
					<HidePropsRadius>1</HidePropsRadius>
					<DeletePropsRadius>1</DeletePropsRadius>
					<GroundDecalAsset>0</GroundDecalAsset>
					<GroundDecalInvisible>0</GroundDecalInvisible>
					<GroundDecalAssetExtra>0</GroundDecalAssetExtra>
					<StreetOutside>0</StreetOutside>
					<RemoveGrass>1</RemoveGrass>
					<BlocksBuilding>1</BlocksBuilding>
					<ProvideLocalHeightForFeedbackLayer>1</ProvideLocalHeightForFeedbackLayer>
					<ProvideLocalHeightForStreetLayer>1</ProvideLocalHeightForStreetLayer>
				</Blocking>
				<Cost>
					<Costs>
						<Item>
							<Amount>12000</Amount>
							<Ingredient>1010017</Ingredient>
						</Item>
						<Item>
							<Amount>20</Amount>
							<Ingredient>1010196</Ingredient>
						</Item>
						<Item>
							<Amount>10</Amount>
							<Ingredient>1010205</Ingredient>
						</Item>
						<Item>
							<Amount>20</Amount>
							<Ingredient>1010218</Ingredient>
						</Item>
						<Item>
							<Amount>5</Amount>
							<Ingredient>1010207</Ingredient>
						</Item>
						<Item>
							<Amount>10</Amount>
							<Ingredient>1010202</Ingredient>
						</Item>
					</Costs>
					<ItemsPerCost>1</ItemsPerCost>
					<InfluenceCostType>None</InfluenceCostType>
					<InfluenceCostPoints>1</InfluenceCostPoints>
				</Cost>
				<Object>
					<IgnoreForMinimapGeneration>1</IgnoreForMinimapGeneration>
					<Type>GameObject</Type>
					<Variations>
						<Item>
							<Filename>data/graphics/buildings/production/food_colony01_02/food_colony01_02.cfg</Filename>
						</Item>
					</Variations>
					<Skins>
						<DefaultSkinName>23502</DefaultSkinName>
						<DefaultSkinDescription>23503</DefaultSkinDescription>
					</Skins>
					<DefaultParticipant>Neutral</DefaultParticipant>
					<AddToObjectGroups>1</AddToObjectGroups>
					<AddToEditorObjectGrid>1</AddToEditorObjectGrid>
					<PlacableInEditor>1</PlacableInEditor>
					<SelectableInEditor>1</SelectableInEditor>
					<LoadFromDemoMap>1</LoadFromDemoMap>
				</Object>
				<Mesh>
					<ObjectPosition>Static</ObjectPosition>
					<MeshPlacement>Default</MeshPlacement>
					<DefaultSequence>idle01</DefaultSequence>
					<InitialVisibility>1</InitialVisibility>
					<ConstructionEffectDuration>600</ConstructionEffectDuration>
					<DeconstructionEffectDuration>3000</DeconstructionEffectDuration>
					<MoveEffectDuration>600</MoveEffectDuration>
					<ChangeGUIDEffectDuration>850</ChangeGUIDEffectDuration>
					<ConstructionEffectScale>1</ConstructionEffectScale>
					<LogoMode>Disabled</LogoMode>
				</Mesh>
				<Selection>
					<GUIType>Production</GUIType>
					<OnSelection>
						<IsBaseAutoCreateAsset>1</IsBaseAutoCreateAsset>
						<Values>
							<ActionList/>
						</Values>
					</OnSelection>
					<RuinGUIType>GenericRuins</RuinGUIType>
					<StaticHelpEntryPoint>None</StaticHelpEntryPoint>
					<Selectable>1</Selectable>
					<DestructSelectable>1</DestructSelectable>
					<InteractionDistance>15</InteractionDistance>
					<ParticipantMessageTrigger>None</ParticipantMessageTrigger>
					<InfoCorner>25000131</InfoCorner>
					<AllowedDragType/>
					<ParticipantMessageArcheType>Resident_tier04_atWork</ParticipantMessageArcheType>
					<Colors>
						<WeakSelectionColorType>NoColor</WeakSelectionColorType>
					</Colors>
					<DetectionToken>0</DetectionToken>
				</Selection>
				<Text>
					<LocaText>
						<English>
							<Text>Advanced Chocolate Factory</Text>
							<Status>Exported</Status>
							<ExportCount>3</ExportCount>
						</English>
					</LocaText>
					<LineID>44493</LineID>
				</Text>
				<Constructable>
					<DestructionCategory>Production</DestructionCategory>
					<ConstructionMode>ConstructionItem</ConstructionMode>
					<DestructionType>0</DestructionType>
				</Constructable>
				<Locked>
					<DefaultLockedState>1</DefaultLockedState>
					<DLCDependency>0</DLCDependency>
					<Scope>Participant</Scope>
				</Locked>
				<SoundEmitter>
					<DestroySounds>
						<Item>
							<Sound>9818756</Sound>
						</Item>
					</DestroySounds>
					<ConstructionSounds>
						<BuildSuccessful>
							<Item>
								<Sound>202368</Sound>
							</Item>
						</BuildSuccessful>
						<BuildFailed>
							<Item>
								<Sound>9818387</Sound>
							</Item>
						</BuildFailed>
						<BuildMoveStart>
							<Item>
								<Sound>9818755</Sound>
							</Item>
						</BuildMoveStart>
						<BuildMoveSuccess>
							<Item>
								<Sound>203995</Sound>
							</Item>
						</BuildMoveSuccess>
						<BuildMoveEnd>
							<Item>
								<Sound>200141</Sound>
							</Item>
						</BuildMoveEnd>
					</ConstructionSounds>
					<IncidentSounds>
						<ExplosionOneShots>
							<Item>
								<Sound>203849</Sound>
							</Item>
						</ExplosionOneShots>
						<InfectedFire>
							<Item>
								<Sound>214659</Sound>
							</Item>
						</InfectedFire>
					</IncidentSounds>
					<BuildingRepaired>
						<Item>
							<Sound>203866</Sound>
						</Item>
					</BuildingRepaired>
					<ActiveSounds>
						<Item>
							<Sound>200662</Sound>
						</Item>
					</ActiveSounds>
					<SelectionSounds>
						<Item>
							<Sound>9818389</Sound>
						</Item>
					</SelectionSounds>
					<ConstructionStreetSounds/>
					<VehicleSounds/>
					<ProjectileSounds/>
					<WeaponSounds/>
					<SpawnSounds/>
					<CollectedSounds/>
					<ProductionSounds/>
					<RFX/>
					<BuildingRuined/>
					<MultiplayerBuildingSounds/>
					<MaterialType>NONE</MaterialType>
				</SoundEmitter>
				<FeedbackController>
					<DefaultFeedbackSequence>Default</DefaultFeedbackSequence>
					<UpdateMeshSequence>1</UpdateMeshSequence>
					<NightBehavior>HideRand</NightBehavior>
				</FeedbackController>
				<Infolayer>
					<DefaultInfoLayer>0</DefaultInfoLayer>
					<AdditionalYOffset>2</AdditionalYOffset>
				</Infolayer>
				<UpgradeList>
					<DefaultBuff>0</DefaultBuff>
				</UpgradeList>
				<Factory7>
					<NeededFertility>0</NeededFertility>
				</Factory7>
				<FactoryBase>
					<FactoryInputs>
						<Item>
							<Product>1010234</Product>
							<Amount>1</Amount>
							<StorageAmount>6</StorageAmount>
						</Item>
						<Item>
							<Product>1010226</Product>
							<Amount>1</Amount>
							<StorageAmount>6</StorageAmount>
						</Item>
					</FactoryInputs>
					<FactoryOutputs>
						<Item>
							<Product>1010258</Product>
							<Amount>1</Amount>
							<StorageAmount>4</StorageAmount>
						</Item>
					</FactoryOutputs>
					<CycleTime>90</CycleTime>
					<BaseProductivity>100</BaseProductivity>
					<ProductivityTimeMultiplier>5</ProductivityTimeMultiplier>
					<ProductivityPoints>30</ProductivityPoints>
					<WarehouseTransporterAsset>1010105</WarehouseTransporterAsset>
					<OutputAmountFactor>100</OutputAmountFactor>
					<MissingConnectionInfolayer>500449</MissingConnectionInfolayer>
					<NeedsFiniteResources/>
					<ProductionOutputInfotip>25000208</ProductionOutputInfotip>
				</FactoryBase>
				<LogisticNode>
					<TransporterCountMax>1</TransporterCountMax>
					<TransporterAsset>1010104</TransporterAsset>
					<TrainAsset>120025</TrainAsset>
					<QueueConfiguration>
						<ProcessingQueueParallelCount>10</ProcessingQueueParallelCount>
						<LoadingTimeModifier>1</LoadingTimeModifier>
						<UnloadingTimeModifier>1</UnloadingTimeModifier>
					</QueueConfiguration>
					<REMOVE_THIS_LATER_FeedbackUnitTier>Level1</REMOVE_THIS_LATER_FeedbackUnitTier>
					<NeedsTransporterQueue>1</NeedsTransporterQueue>
					<PathLayers>Street</PathLayers>
				</LogisticNode>
				<AmbientMoodProvider>
					<DynamicEnvironmentType>Building_Industry</DynamicEnvironmentType>
					<AmbientMood>AgricultureBuildingsEurope</AmbientMood>
					<Murmur>None</Murmur>
					<GlacierMurmur>None</GlacierMurmur>
					<AttractivityDependentMurmur/>
					<ProductivityDependentMurmur/>
					<IslandAttractivityDependentMurmur/>
					<HappinessDependentMurmur/>
				</AmbientMoodProvider>
				<Maintenance>
					<ConsumerPriority>1</ConsumerPriority>
					<Maintenances>
						<Item>
							<Product>1010017</Product>
							<Amount>3500</Amount>
							<InactiveAmount>1750</InactiveAmount>
						</Item>
						<Item>
							<Product>1010117</Product>
							<Amount>150</Amount>
						</Item>
					</Maintenances>
					<MaintenanceAmountFactor>1</MaintenanceAmountFactor>
					<WorkforceAmountFactor>1</WorkforceAmountFactor>
					<IncomeCategory>ProductionBuildings</IncomeCategory>
					<AdditionalWorkforceData/>
				</Maintenance>
				<Attackable>
					<HasRuinState>1</HasRuinState>
					<SelfHealPerHealTick>4</SelfHealPerHealTick>
					<MaximumHitPoints>3750</MaximumHitPoints>
					<HPBarOffset>6</HPBarOffset>
					<PausedTimeIfAttacked>15000</PausedTimeIfAttacked>
					<SelfHealPausedTimeIfAttacked>15000</SelfHealPausedTimeIfAttacked>
					<ArmorType>Default</ArmorType>
					<TakeOverEffect>Never</TakeOverEffect>
					<IslandWarFlag>0</IslandWarFlag>
					<RuinSmokeParticles/>
					<ExplosionEffects/>
					<BlockBuildActionsAfterAttackDuration>15000</BlockBuildActionsAfterAttackDuration>
				</Attackable>
				<Pausable>
					<CanPauseManually>1</CanPauseManually>
				</Pausable>
				<IncidentInfectable>
					<Infectable>
						<Fire>
							<Communication>FireIndustry</Communication>
						</Fire>
						<Riot>
							<Communication>RiotIndustry</Communication>
							<InitiallySpreadToSameGUID>1</InitiallySpreadToSameGUID>
						</Riot>
						<Illness>
							<Base>0</Base>
							<Escalated>0</Escalated>
							<Communication>IllnessIndustry</Communication>
						</Illness>
						<Explosion>
							<Communication>ExplosionIndustry</Communication>
						</Explosion>
					</Infectable>
					<Explosion>
						<ExplosionCoreDamage>1000</ExplosionCoreDamage>
						<ExplosionOuterRadius>2</ExplosionOuterRadius>
						<ExplosionOuterDamagePercentage>25</ExplosionOuterDamagePercentage>
						<DamageExplosionCheckMin>5</DamageExplosionCheckMin>
						<DamageExplosionCheckMax>25</DamageExplosionCheckMax>
					</Explosion>
					<IncidentInfectionChanceFactors>
						<Fire>
							<BaseChance>5</BaseChance>
							<HitpointFactor>0.1</HitpointFactor>
							<DilapidatedFactor>10</DilapidatedFactor>
							<FactoryOvertimeFactor>0.1</FactoryOvertimeFactor>
							<HappinessMin>-50</HappinessMin>
							<HappinessMax>50</HappinessMax>
							<DensityDistance>20</DensityDistance>
							<FactoryProductivityFactor>0.1</FactoryProductivityFactor>
							<FactoryUndertimeFactor>0.05</FactoryUndertimeFactor>
						</Fire>
						<Explosion>
							<HitpointFactor>0.1</HitpointFactor>
							<HappinessMin>-50</HappinessMin>
							<HappinessMax>50</HappinessMax>
							<SatisfactionThreshold>0.5</SatisfactionThreshold>
						</Explosion>
						<Riot>
							<FactoryOvertimeFactor>0.3</FactoryOvertimeFactor>
							<FactoryUndertimeFactor>0.15</FactoryUndertimeFactor>
							<FactoryHappinessFactor>0.15</FactoryHappinessFactor>
							<ResidenceHappinessFactor>0.25</ResidenceHappinessFactor>
							<HappinessMin>-50</HappinessMin>
							<HappinessMax>50</HappinessMax>
						</Riot>
						<Illness>
							<ResidenceSatisfactionFactor>0.1</ResidenceSatisfactionFactor>
							<HappinessMin>-50</HappinessMin>
							<HappinessMax>50</HappinessMax>
							<SatisfactionThreshold>0.5</SatisfactionThreshold>
						</Illness>
					</IncidentInfectionChanceFactors>
					<PerIncidentProximityEffect>
						<Fire>
							<ProximityEffect>
								<Item>
									<Distance>2</Distance>
									<InfectionChanceDebuff>2.5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>30</IntensityThreshold>
									<Distance>2</Distance>
									<InfectionChanceDebuff>5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>60</IntensityThreshold>
									<Distance>2</Distance>
									<InfectionChanceDebuff>7.5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>90</IntensityThreshold>
									<Distance>2</Distance>
								</Item>
							</ProximityEffect>
						</Fire>
						<Illness>
							<ProximityEffect>
								<Item>
									<Distance>2</Distance>
									<InfectionChanceDebuff>2.5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>30</IntensityThreshold>
									<Distance>2</Distance>
									<InfectionChanceDebuff>5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>60</IntensityThreshold>
									<Distance>2</Distance>
									<InfectionChanceDebuff>7.5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>90</IntensityThreshold>
									<Distance>2</Distance>
								</Item>
							</ProximityEffect>
						</Illness>
						<Riot>
							<ProximityEffect>
								<Item>
									<Distance>2</Distance>
									<InfectionChanceDebuff>2.5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>30</IntensityThreshold>
									<Distance>2</Distance>
									<InfectionChanceDebuff>5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>60</IntensityThreshold>
									<Distance>2</Distance>
									<InfectionChanceDebuff>7.5</InfectionChanceDebuff>
								</Item>
								<Item>
									<IntensityThreshold>90</IntensityThreshold>
									<Distance>2</Distance>
								</Item>
							</ProximityEffect>
						</Riot>
					</PerIncidentProximityEffect>
					<IncidentFireIncreaseBase>100</IncidentFireIncreaseBase>
					<IncidentIllnessIncreaseBase>100</IncidentIllnessIncreaseBase>
					<IncidentRiotIncreaseBase>100</IncidentRiotIncreaseBase>
					<IncidentExplosionIncreaseBase>100</IncidentExplosionIncreaseBase>
					<IncidentArcticIllnessIncreaseBase>100</IncidentArcticIllnessIncreaseBase>
				</IncidentInfectable>
				<Industrializable>
					<BoostedByIndustrialization>1</BoostedByIndustrialization>
					<TransporterIndustrializationFactory>120028</TransporterIndustrializationFactory>
					<TransporterIndustrializationWarehouse>120027</TransporterIndustrializationWarehouse>
					<ReceivingIndustrializationType>Powerplant</ReceivingIndustrializationType>
					<MandatoryIndustrialization>1</MandatoryIndustrialization>
				</Industrializable>
				<Culture>
					<CultureType>Culture</CultureType>
					<Sets/>
					<UndiscoveredSet>0</UndiscoveredSet>
					<ModuleListHeader>0</ModuleListHeader>
					<OpenSetPages>0</OpenSetPages>
					<Feedback_AllowSpawnAtEntrance>1</Feedback_AllowSpawnAtEntrance>
				</Culture>
				<QuestObject/>
				<Electrifiable>
					<ElectricityBoost>1</ElectricityBoost>
				</Electrifiable>
				<BuildPermit>
					<VisibleWithoutPermits>1</VisibleWithoutPermits>
				</BuildPermit>
				<EcoSystemProvider>
					<AffectedQuality>Water</AffectedQuality>
				</EcoSystemProvider>
			</Values>
		</Asset>
	</ModOp>
	<ModOp GUID='502107' Type="add" Path="/Values/ConstructionCategory/BuildingList">
		<Item>
			<Building>2000006010</Building>
		</Item>
	</ModOp>
	<ModOp GUID='500909' Type="addNextSibling">
		<Asset>
			<Template>ProductionChain</Template>
			<Values>
				<Standard>
					<GUID>2000006010</GUID>
					<Name>moderate chocolate chain</Name>
					<IconFilename>data/modgraphics/icons/icon_chocolate.png</IconFilename>
				</Standard>
				<ProductionChain>
					<Building>2000006000</Building>
					<Tier1>
						<Item>
							<Building>1010312</Building>
							<Tier2>
								<Item>
									<Building>1010269</Building>
								</Item>
							</Tier2>
						</Item>
						<Item>
							<Building>1010304</Building>
						</Item>
						<Item>
							<Building>1010298</Building>
						</Item>
					</Tier1>
				</ProductionChain>
				<Locked/>
				<Text>
					<LocaText>
						<English>
							<Text>Chocolate</Text>
							<Status>Exported</Status>
							<ExportCount>1</ExportCount>
						</English>
					</LocaText>
					<LineID>21466</LineID>
				</Text>
			</Values>
		</Asset>
	</ModOp>
	<!-- add to research menu -->
	<ModOp GUID='124717' Type="add" Path="/Values/ResearchCentreScene/GodlikeCategories/Production/Godlikes">
		<Item>
			<Godlike>2000006004</Godlike>
		</Item>
	</ModOp>
	<ModOp GUID='129701' Type="add" Path="/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger/SubTriggers/Item/SubTrigger/Values/Trigger">
		<SubTriggers>
			<Item>
				<SubTrigger>
					<Template>AutoCreateTrigger</Template>
					<Values>
						<Trigger>
							<TriggerCondition>
								<Template>ConditionPlayerCounter</Template>
								<Values>
									<Condition/>
									<ConditionPlayerCounter>
										<PlayerCounter>MajorDiscoveryCrafted</PlayerCounter>
										<Context>2000006004</Context>
										<CounterAmount>1</CounterAmount>
									</ConditionPlayerCounter>
								</Values>
							</TriggerCondition>
						</Trigger>
					</Values>
				</SubTrigger>
			</Item>
		</SubTriggers>
	</ModOp>
	<!-- unlock assets -->
	<ModOp GUID="127844" Type="replace" Path="/">
		<Asset>
			<Template>Trigger</Template>
			<Values>
				<Standard>
					<GUID>127844</GUID>
					<Name>ResearchFeatureUnlockTrigger</Name>
					<Version>dlc06</Version>
				</Standard>
				<Trigger>
					<TriggerCondition>
						<Template>ConditionPlayerCounter</Template>
						<Values>
							<Condition/>
							<ConditionPlayerCounter>
								<Context>118940</Context>
								<!-- Forschungsinstitut -->
								<CounterAmount>1</CounterAmount>
							</ConditionPlayerCounter>
						</Values>
					</TriggerCondition>
					<TriggerActions>
						<Item>
							<TriggerAction>
								<Template>ActionUnlockAsset</Template>
								<Values>
									<Action/>
									<ActionUnlockAsset>
										<UnlockAssets>
											<Item>
												<Asset>2000006010</Asset>
											</Item>
											<Item>
												<Asset>2000006000</Asset>
											</Item>
											<Item>
												<Asset>120244</Asset>
											</Item>
											<Item>
												<Asset>127612</Asset>
											</Item>
											<Item>
												<Asset>127613</Asset>
											</Item>
											<Item>
												<Asset>127614</Asset>
											</Item>
											<Item>
												<Asset>125028</Asset>
												<!-- Fortschrittliche Anlegestelle -->
											</Item>
											<Item>
												<Asset>125193</Asset>
												<!-- Fortschrittliche Anlegestelle -->
											</Item>
											<Item>
												<Asset>125191</Asset>
												<!-- Fortschrittliche Anlegestelle -->
											</Item>
											<Item>
												<Asset>125192</Asset>
												<!-- Fortschrittliche Anlegestelle -->
											</Item>
											<Item>
												<Asset>119392</Asset>
												<!-- Forschungspunkte -->
											</Item>
										</UnlockAssets>
									</ActionUnlockAsset>
								</Values>
							</TriggerAction>
						</Item>
					</TriggerActions>
				</Trigger>
				<TriggerSetup/>
			</Values>
		</Asset>
	</ModOp>
	<!-- guildhouse item boost -->
	<ModOp GUID="191388" Type="addNextSibling">
		<Asset>
			<Template>GuildhouseItem</Template>
			<Values>
				<Standard>
					<GUID>2000006040</GUID>
					<Name>Doctor Chock</Name>
					<IconFilename>data/modgraphics/icons/icon_adv_coffee.png</IconFilename>
					<InfoDescription>2000006041</InfoDescription>
				</Standard>
				<Text>
					<LocaText>
						<English>
							<Text>Doctor Chock</Text>
							<Status>Exported</Status>
							<ExportCount>1</ExportCount>
						</English>
					</LocaText>
					<LineID>26667</LineID>
				</Text>
				<Item>
					<MaxStackSize>1</MaxStackSize>
					<Rarity>Legendary</Rarity>
					<ItemType>Specialist</ItemType>
					<TradePrice>844700</TradePrice>
					<TradePriceOnlineCurrency>50</TradePriceOnlineCurrency>
				</Item>
				<FactoryUpgrade>
					<ProductivityUpgrade>
						<Value>40</Value>
						<Percental>1</Percental>
					</ProductivityUpgrade>
					<AdditionalOutput>
						<Item>
							<Product>114390</Product>
							<AdditionalOutputCycle>7</AdditionalOutputCycle>
							<Amount>1</Amount>
						</Item>
					</AdditionalOutput>
					<ReplaceInputs>
						<Item>
							<OldInput>1010234</OldInput>
							<NewInput>1010199</NewInput>
						</Item>
					</ReplaceInputs>
				</FactoryUpgrade>
				<ItemEffect>
					<EffectTargets>
						<Item>
							<GUID>2000006000</GUID>
						</Item>
						<Item>
							<GUID>1010281</GUID>
						</Item>
					</EffectTargets>
				</ItemEffect>
				<ItemAction/>
				<ExpeditionAttribute>
					<BaseMorale>0</BaseMorale>
					<ExpeditionAttributes>
						<Item>
							<Attribute>PerkMale</Attribute>
							<Amount>1</Amount>
						</Item>
						<Item>
							<Attribute>Melee</Attribute>
							<Amount>25</Amount>
						</Item>
						<Item>
							<Attribute>Hunting</Attribute>
							<Amount>35</Amount>
						</Item>
						<Item/>
						<Item/>
					</ExpeditionAttributes>
					<ItemDifficulties>Hard</ItemDifficulties>
					<FluffText>2000006041</FluffText>
				</ExpeditionAttribute>
				<CultureUpgrade/>
				<BuildingUpgrade/>
				<ModuleOwnerUpgrade/>
				<IncidentInfluencerUpgrade/>
				<IncidentInfectableUpgrade/>
				<ResidenceUpgrade/>
				<PopulationUpgrade/>
				<IndustrializableUpgrade>
					<ProvideIndustrialization>1</ProvideIndustrialization>
				</IndustrializableUpgrade>
				<Locked/>
				<Buff/>
				<CraftableItem/>
				<HeaterUpgrade/>
				<PowerplantUpgrade/>
				<IrrigationUpgrade/>
			</Values>
		</Asset>
	</ModOp>
	<ModOp GUID="123683" Type="add" Path="/Values/AssetPool/AssetList">
		<Item>
			<Asset>2000006040</Asset>
		</Item>
	</ModOp>
	<ModOp GUID='193095' Type="add" Path="/Values/RewardPool/ItemsPool">
		<Item>
			<ItemLink>2000006040</ItemLink>
		</Item>
	</ModOp>
	<ModOp GUID='192068' Type="add" Path="/Values/RewardPool/ItemsPool">
		<Item>
			<ItemLink>2000006040</ItemLink>
		</Item>
	</ModOp>
	<ModOp GUID='193452' Type="add" Path="/Values/RewardPool/ItemsPool">
		<Item>
			<ItemLink>2000006040</ItemLink>
		</Item>
	</ModOp>
	<ModOp GUID='192069' Type="add" Path="/Values/RewardPool/ItemsPool">
		<Item>
			<ItemLink>2000006040</ItemLink>
		</Item>
	</ModOp>
	<ModOp GUID='192073' Type="add" Path="/Values/RewardPool/ItemsPool">
		<Item>
			<ItemLink>2000006040</ItemLink>
		</Item>
	</ModOp>
	<!-- add choco factory to some pools -->
	<ModOp GUID='193856' Type="add" Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
		<Item>
			<GUID>2000006000</GUID>
		</Item>
	</ModOp>
	<ModOp GUID='6000018' Type="add" Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
		<Item>
			<GUID>2000006000</GUID>
		</Item>
	</ModOp>
	<ModOp GUID='193875' Type="add" Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
		<Item>
			<GUID>2000006000</GUID>
		</Item>
	</ModOp>
	<ModOp GUID='190897' Type="add" Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
		<Item>
			<GUID>2000006000</GUID>
		</Item>
	</ModOp>
	<!-- unlock asset at 1 adv choco factory -->
	<ModOp GUID='130248' Type="addNextSibling">
		<Asset>
			<Template>Trigger</Template>
			<Values>
				<Standard>
					<GUID>2000006042</GUID>
					<Name>Unlock Doctor Chock</Name>
					<IconFilename>data/ui/2kimages/main/profiles/resident_tier04.png</IconFilename>
				</Standard>
				<Trigger>
					<TriggerCondition>
						<Template>ConditionEvent</Template>
						<Values>
							<Condition/>
							<ConditionEvent>
								<ConditionEvent>ObjectBuilt</ConditionEvent>
								<ContextAsset>2000006000</ContextAsset>
								<ContextAssetInfolayer>0</ContextAssetInfolayer>
							</ConditionEvent>
							<ConditionPropsNegatable/>
						</Values>
					</TriggerCondition>
					<TriggerActions>
						<Item>
							<TriggerAction>
								<Template>ActionUnlockAsset</Template>
								<Values>
									<Action/>
									<ActionUnlockAsset>
										<UnhideAssets>
											<Item>
												<Asset>2000006040</Asset>
											</Item>
										</UnhideAssets>
										<UnlockAssets>
											<Item>
												<Asset>2000006040</Asset>
											</Item>
										</UnlockAssets>
									</ActionUnlockAsset>
								</Values>
							</TriggerAction>
						</Item>
					</TriggerActions>
				</Trigger>
				<TriggerSetup/>
			</Values>
		</Asset>
	</ModOp>
</ModOps>
