header->00010#Upgrades
percent->//FactoryUpgrade/ProductivityUpgrade/Value#Productivity
percent->//FactoryUpgrade/NeededAreaPercentUpgrade/Value#NeededAreaPercentUpgrade
percent->//BuildingUpgrade/MaintenanceUpgrade/Value#Maintenance
percent->//BuildingUpgrade/WorkforceAmountUpgrade/Value#WorkforceAmountUpgrade
txt->//BuildingUpgrade/ReplacingWorkforce#ReplacingWorkforce
int->//BuildingUpgrade/PublicServiceFullSatisfactionDistance/Value#PublicServiceFullSatisfactionDistance
int->//PowerplantUpgrade/IndustrializationRangeUpgrade/Value#IndustrializationRangeUpgrade
int->//CultureUpgrade/AttractivenessUpgrade/Value#AttractivenessUpgrade

header->00020#Public Incidents
percent->//IncidentInfectableUpgrade/IncidentRiotIncreaseUpgrade/Value#IncidentRiotIncreaseUpgrade
percent->//IncidentInfectableUpgrade/IncidentFireIncreaseUpgrade/Value#IncidentFireIncreaseUpgrade
percent->//IncidentInfectableUpgrade/IncidentIllnessIncreaseUpgrade/Value#IncidentIllnessIncreaseUpgrade
percent->//IncidentInfectableUpgrade/IncidentArcticIllnessIncreaseUpgrade/Value#IncidentArcticIllnessIncreaseUpgrade
percent->//IncidentInfectableUpgrade/IncidentExplosionIncreaseUpgrade/Value#IncidentExplosionIncreaseUpgrade

header->00030#Additional Supply
addgoods->//FactoryUpgrade/AdditionalOutput/Item/Product#
addgoods->//FactoryUpgrade/AdditionalOutput/Item/Amount#
addgoods->//FactoryUpgrade/AdditionalOutput/Item/AdditionalOutputCycle#

header->00040#Replace Input
replace->//FactoryUpgrade/ReplaceInputs/Item/OldInput#
replace->//FactoryUpgrade/ReplaceInputs/Item/NewInput#

header->00050#Properties
percent->//ModuleOwnerUpgrade/ModuleLimitPercent#Module limit
percent->//HeaterUpgrade/HeatRangeUpgrade/Value#Heat range
percent->//IrrigationUpgrade/PipeCapacityUpgrade/Value#Irrigation upgrade
bool->//IndustrializableUpgrade/ProvideIndustrialization#Provides power
txt->//FactoryUpgrade/AddedFertility#Provided Fertility

header->00070#Rarity weight
int->//DivingBellUpgrade/RarityWeightUpgrade/Uncommon/AdditionalWeight#Uncommon
int->//DivingBellUpgrade/RarityWeightUpgrade/Rare/AdditionalWeight#Rare
int->//DivingBellUpgrade/RarityWeightUpgrade/Epic/AdditionalWeight#Epic
int->//DivingBellUpgrade/RarityWeightUpgrade/Legendary/AdditionalWeight#Legendary

header->//00080#Allocation weight
int->//DivingBellUpgrade/AllocationWeightUpgrade/GuildHouse/AdditionalWeight#GuildHouse
int->//DivingBellUpgrade/AllocationWeightUpgrade/TownHall/AdditionalWeight#TownHall
int->//DivingBellUpgrade/AllocationWeightUpgrade/HarborOffice/AdditionalWeight#HarborOffice
int->//DivingBellUpgrade/AllocationWeightUpgrade/Ship/AdditionalWeight#Ship
int->//DivingBellUpgrade/AllocationWeightUpgrade/SailShip/AdditionalWeight#SailShip
int->//DivingBellUpgrade/AllocationWeightUpgrade/SteamShip/AdditionalWeight#SteamShip
int->//DivingBellUpgrade/AllocationWeightUpgrade/Warship/AdditionalWeight#Warship
int->//DivingBellUpgrade/AllocationWeightUpgrade/Tradeship/AdditionalWeight#Tradeship
int->//DivingBellUpgrade/AllocationWeightUpgrade/Museum/AdditionalWeight#Museum
int->//DivingBellUpgrade/AllocationWeightUpgrade/Zoo/AdditionalWeight#Zoo

header->//00090#Buffs
txt->//AttackerUpgrade/UseProjectile#UseProjectile
percent->//AttackerUpgrade/AttackRangeUpgrade/Value#Attack range
percent->//AttackerUpgrade/LineOfSightRangeUpgrade/Value#LineOfSightRange
percent->//AttackerUpgrade/BaseDamageUpgrade/Value#BaseDamage
percent->//AttackerUpgrade/VisitorHarborUpgrade/Value#VisitorHarborUpgrade
percent->//AttackerUpgrade/AccuracyUpgrade/Value#Accuracy
percent->//AttackableUpgrade/SelfHealUpgrade/Value#SelfHealUpgrade
percent->//AttackableUpgrade/SelfHealPausedTimeIfAttackedUpgrade/Value#SelfHealPausedTimeIfAttacked
int->//DivingBellUpgrade/ScrapAmountLevelUpgrade/Value#ScrapAmountLevel

header->//00100#Harbour
percent->//RepairCraneUpgrade/HealRadiusUpgrade/Value#HealRadiusUpgrade
percent->//RepairCraneUpgrade/HealPerMinuteUpgrade/Value#HealPerMinuteUpgrade
percent->//PierUpgrade/PierSpeedUpgrade/Value#Loading speed

header->//00105#Residents
int->//ResidenceUpgrade/AdditionalHappiness#Happiness
int->//ResidenceUpgrade/WorkforceModifierInPercent#Workforce
percent->//ResidenceUpgrade/TaxModifierInPercent#Income
percent->//PopulationUpgrade/StressUpgrade/Value#Working conditions

header->//00110#Culture
percent->//VisitorHarborUpgrade/SpawnProbabilityFactor/Value#More visitors
int->//InfluenceSourceUpgrade/InfluenceAmounUpgrade#Influence
int->//CultureUpgrade/AttractivenessUpgrade/Value#Attractiveness

header->//00120#Kontor
bool->//KontorUpgrade/BlockBuyShare#Block buy share
bool->//KontorUpgrade/HappinessIgnoresMorale#Will of steel
bool->//KontorUpgrade/BlockHostileTakeover#Block hostile takeover

header->//00130#Add assembly option
simple_list->//ShipyardUpgrade/AddAssemblyOptions/Item/NewOption

header->//00145#Granted boosts
int->//PopulationUpgrade/InputBenefitModifier/Item/AdditionalSupply#AdditionalSupply
int->//PopulationUpgrade/InputBenefitModifier/Item/AdditionalHappiness#AdditionalHappiness
int->//PopulationUpgrade/InputBenefitModifier/Item/AdditionalMoney#AdditionalMoney
int->//PopulationUpgrade/InputBenefitModifier/Item/AdditionalResearch#AdditionalResearch
simple_list->//PopulationUpgrade/InputBenefitModifier/Item/Product

header->//00150#Provided needs
simple_list->//ResidenceUpgrade/GoodConsumptionUpgrade/Item/ProvidedNeed

header->00060#Expedition Bonus
expedition->//ExpeditionAttribute/BaseMorale#
expedition->//ExpeditionAttribute/ExpeditionAttributes/Item/Attribute#
expedition->//ExpeditionAttribute/ExpeditionAttributes/Item/Amount#

header->//00200#Raw materials
simple_list->//FactoryInputs/Item/Product

header->//00215#List
simple_list->//ItemEffectTargetPool/EffectTargetGUIDs/Item/GUID

header->//00217#Pool
simple_list->//AssetPool/AssetList/Item/Asset

header->//00220#Product
simple_list->//FactoryOutputs/Item/Product

header->//00210#Generic
text->//ModuleLimits/Main/Limit#ModuleLimits
txt->//NeededFertility#Requires fertility
text->//MotorizableType#Boost module
text->//TerrainType#TerrainType
bool->//MandatoryIndustrialization#Requires electricity
bool->//BoostedByIndustrialization#Profits from electricity
bool->//RequiresHeat#Requires heat
bool->//Product/IsAbstract#Abstract product
text->//IndustrializationDistance#Power radius
text->//SocketCount#SocketCount
text->//SlotCount#SlotCount
text->//ForwardSpeed#Speed
text->//SpecialMovementType#SpecialMovementType
txt->//Item/ItemSet#Set-Item

end->//Values/Standard/GUID#
